For the ninth time, the Clash of Realities – International Conference on Art, Technology and Theory of Digital Games (November 12-14, 2018) is providing the opportunity for interdisciplinary exchange and dialogue. Experts from the academy, science and research, economics, politics, and the game industry will discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spreading of games literacy. More than 50 international speakers along with an enthusiastic audience will convene at the Cologne Game Lab, TH Köln – University of Applied Science, a pillar of interdisciplinary exchange and dialogue.
The conference kick-off including the opening keynote will be followed by a day of summits featuring talks, project presentations, panel discussions, and workshops. Finally, the main day of the Clash of Realities will feature renowned speakers from all around the globe.
Conference Opening | November 12, 2018
Young Academis Workshop – Reframing the violence and video games debate | 10.00 am – 05.00 pm
Opening Event – tba | 7.00 pm
Summit Day | November 13, 2018
Main Conference Day | November 14, 2018
Keynote Talks & Presentations
The detailed program will be published here as of June 2018
Call for Papers
There are three Call for Papers published for this 9th edition of Clash of Realities:
- Inclusive Worlds of Games – Media Education Summit | Call for Papers [PDF] | Deadline for submission is July 13, 2018
- Young Academis Workshop – Reframing the violence and video games debate | Call for Papers [PDF] | Deadline for submission is July 31, 2018
- Playing Utopia: Futures in Digital Games – Games Studies Summit | Call for Paper [PDF] | Deadline for submission is July 31, 2018
About Clash of Realities
Since 2006, the Clash of Realities international research conference on the art, technology and theory of digital games has brought together a diverse selection of experts in Cologne. The Clash of Realities conference is hosted by the University of Applied Sciences of Cologne (TH Köln) and has taken place on a yearly basis since 2015.
Indicative of its European setting, this artistic-academic research conference offers the opportunity for interdisciplinary exchange among the most important impulses and synergies currently resonating in research, science and pedagogy as well as in the media and creative industries.
The target audience of this English language conference includes game developers, humanists, social scientists, specialists in education and media, up-and-coming creative talents, students and all those interested in and excited by digital games.
The Clash of Realities Conference is organized by the TH Köln – University of Applied Sciences. Those responsible for the Clash of Realities concept and program layout 2018 are Gundolf S. Fryermuth, Björn Bartholdy, Judith Ruzicka-Grote and Hanns Christian Schmidt (all Cologne Game Lab, TH Köln – University of Applied Sciences), Angela Tillmann and André Weßel (Institut für Medienforschung and Medienpädagogik of TH Köln – University of Applied Sciences), Simone Stewens and Joachim Friedmann (both ifs internationale filmschule köln GmbH), Benjamin Beil (Institut für Medienkultur und Theater of the University of Cologne), Martin Lorber (Electronic Arts), Nina Kiel (Freelance game developer and video game journalist), Kristian Mayewski (Freelance game developer) and AG Games. Clash of Realities 2018 is supported by TH Köln, Film- und Medienstiftung NRW, the City of Cologne, the Federal State of North Rhine-Westphalia, Electronic Arts and MedienNetzwerk NRW.