From November 12-14. 2018, the ninth Clash of Realities – International Conference on Art, Technology and Theory of Digital Games will be held at the Cologne Game Lab. Unique in Europe, the international research conference offers the opportunity for an interdisciplinary exchange and dialogue. Experts from the academy, science and research, economics, politics and the game industry will discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spreading of games literacy. Numerous international speakers have already confirmed their participation!
Registration now open!
As of now speakers, professionals, academics and students are invited to register online via our website (www.clashofrealities.com) or with the following buttons:Speakers Professionals, Academics, etc. Students
The conference kick-off including the opening keynote will be followed by a day of summits featuring talks, project presentations, panel discussions, and workshops. Finally, the main day of the Clash of Realities will feature renowned speakers from all around the globe.
November 12, 2018 | Conference Opening
Young Academis Workshop - Reframing the violence and video games debate | 10.00 am – 05.00 pm
Opening Event | starting from 7.00 pm
Opening Keynote ‘What Jurassic Park Taught Me About Building a Better Gaming Culture’ by Carolyn Petit, Managing Editor at Feminist Frequency and former critic at GameSpot.
November 13, 2018 | Summit Day
November 14, 2018 | Main Conference Day
Keynote Talks & Presentations:
‘Handmade Pixles – Independent Video Games and the return of Craft’ by Jesper Juul, Associate Professor at the Royal Danish Academy of Fine Arts, School of Design and a Visiting Associate Professor at CMS/W at MIT.
‘Designing the Mystery: Elision and Exegesis in Games’ by Clara Fernández-Vara, Associate Arts Professor at the NYU Games Center.
Keynote (title tba) by Christopher Power, Associate Professor in Human Computer Interaction at the University of York (UK) and is Vice-President of The AbleGamers Charity.
Keynote (title tba) by Cara Ellison, arrative designer and screenwriter.
‘Do Sexualized Images of Female Characters in Games Impact Players? A State of the Evidence’ by Christopher Ferguson , Professor of psychology at Stetson University near Orlando, Florida.
Call for Papers
There are three Call for Papers published for this 9th edition of Clash of Realities:
- Inclusive Worlds of Games – Media Education Summit | Call for Papers [PDF] | Deadline for submission is July 13, 2018
- Young Academis Workshop – Reframing the violence and video games debate | Call for Papers [PDF] | Deadline for submission is July 31, 2018
- Playing Utopia: Futures in Digital Games – Games Studies Summit | Call for Paper [PDF] | Deadline for submission is July 31, 2018
About Clash of Realities
Since 2006, the Clash of Realities international research conference on the art, technology and theory of digital games has brought together a diverse selection of experts in Cologne. The Clash of Realities conference is hosted by the University of Applied Sciences of Cologne (TH Köln) and has taken place on a yearly basis since 2015.
Indicative of its European setting, this artistic-academic research conference offers the opportunity for interdisciplinary exchange among the most important impulses and synergies currently resonating in research, science and pedagogy as well as in the media and creative industries.
The target audience of this English language conference includes game developers, humanists, social scientists, specialists in education and media, up-and-coming creative talents, students and all those interested in and excited by digital games.
The Clash of Realities Conference is organized by the TH Köln – University of Applied Sciences. Those responsible for the Clash of Realities concept and program layout 2018 are Gundolf S. Fryermuth, Björn Bartholdy, Judith Ruzicka-Grote and Hanns Christian Schmidt (all Cologne Game Lab, TH Köln – University of Applied Sciences), Angela Tillmann and André Weßel (Institut für Medienforschung and Medienpädagogik of TH Köln – University of Applied Sciences), Simone Stewens and Joachim Friedmann (both ifs internationale filmschule köln GmbH), Benjamin Beil (Institut für Medienkultur und Theater of the University of Cologne), Martin Lorber (Electronic Arts), Nina Kiel (Freelance game developer and video game journalist), Kristian Mayewski (Freelance game developer) and AG Games. Clash of Realities 2018 is supported by TH Köln, Film- und Medienstiftung NRW, the City of Cologne, the Federal State of North Rhine-Westphalia, Electronic Arts and MedienNetzwerk NRW.