We are proud to announce the publication of a new paper on “Antura and the Letters” at the proceeding of the 12th European Conference on Game Based Learning written by Emmanuel Guardiola und André Czauderna called “Merging Gameplay and Learning in Educational Game Design: The Gameplay Loop Methodology in Antura and the Letters“.
Furthermore, “Antura and the Letters” was presented at the Milano Game Week Indie last week and was a finalist of the International Learning Game Competition 2018, but unfortunatly didn’t win an award. However, the next chance is right around the courner: “Antura” is also a finalist at Techfugee. The winners will be announced on October 26 in Paris.
“Antura and the Letters” (2016-2018) was developed as a pilot project by “The Antura Initiative” as a winner of the international competition EduApp4Syria. It was developed by a consortium led by the Cologne Game Lab (Germany), Video Games Without Borders (Spain) and Wixel Studios (Lebanon). The team consisted of over 60 people from 7 different countries spanning Europe to the Middle East and North Africa.
The approach used in the game was a blend of phonics instruction and iterative pattern recognition. This method created a meaningful learning experience and explained the logic behind the Arabic language. Children started with an easy introduction to patterns and letter sounds and reiterated the learning process throughout the entire alphabet.