To apply to the Cologne Game Lab’s Bachelor of Arts in Digital Games, please complete the following application tasks and submit them through our [application form].
1. GAME CONCEPT
Please outline a game concept on the following topic:
Love of my life
Together with the topic, we are providing you two relevant texts at the end of this document as sources of inspiration. Choose one of these texts to base your game concept on. You can find the texts by following these links:
“Love of My Life,” by Queen
We encourage you to deliver your concept in a form that suits your ideas and creative abilities in the best way possible. Concepts are accepted in written form (as a pitch document, game design document, etc.), as a visualization (concept art, animation, level mockup, etc.), as a film clip (e.g. a teaser / trailer to the game), or as mixed media. Please refrain from sending us prototypes. Should you create one, please send us a gameplay video and/or screenshots.
All presentations should start with a working title and a short description (100 words max) including information on game genre, platform, target group, basic mechanics, and story (if applicable). The structure and form of the main part of your presentation are up to you.
The committee should be able to evaluate your application in no more than 10 minutes.
Important note: In case you use materials that were not created by yourself, provide the source or credit.
2. WRITTEN ASSIGNMENT (100 WORDS)
Read and analyze the full chapter “Why?” in Roland Barthes’ A Lover’s Discourse: Fragments (1977), provided above. Imagine that you had been tasked with developing a game from this chapter. As the basis of such an adaptation, you would have to understand the course of the argumentation of the reflective ego or first-person narrator. Therefore analyze this progression of thoughts from section 1 (Nietzsche/Heine) to section 2 (Nietzsche/Heine) and on to section 3 (Freud).
3. SUBMISSION PROCEDURE
Please combine both assignments into one PDF and label it as follows:
This document can include links to audiovisual add-ons like external players (YouTube, browser games) or downloadable files (e.g. Dropbox). Please make sure that the submitted formats are easily accessible.
You need to upload the PDF to the corresponding field in the online [application.colognegamelab.de]. The form needs to be submitted by March 31 at 23:59 CEST at the latest. Once you submit it, you will receive your applicant number. Keep this number safe! It will be important for the next step of the application process.
4. WHAT’S NEXT
After March 31 all applications will be evaluated. A group selected candidates will be invited to the interview round which will take place from June 12 to June 14 (on location or via videoconference). The interview schedule will be posted on our website on May 27. To find out if you have been invited to an interview or not, you will need to look for your applicant number, which will be provided to you once you submit the application form.
Once the interviews are carried out, all accepted and rejected candidates will be informed via email by June 24.
Be aware that CGL does not check the formal validity of your diplomas as a formal entrance requirement to TH Köln – University of Applied Sciences. The assessment of your diplomas concerning their formal validity will be conducted by our student registration office after the aptitude assessment (in July). In case you pass our aptitude test, we will offer you more information on this matter.
International applicants have to submit their documents to the validation agency Uni-Assist parallel to the CGL application procedure. The deadlines for Uni-Assist submissions are March 31 (BA & MA applicants).
All application documents must be submitted to Uni-Assist as officially certified copies. If your documents are issued in a language other than English or German, you are required to submit a German or English language translation from a state certified translator.