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Clash of Realities 2017

8th Clash of Realities Conference

J. Jenson - Clash

From November 6-8 the eighth Clash of Realities Conference turned the Cologne Game Lab into the central arena for an interdisciplinary exchange and dialogue. More than 50 international speakers from the academy, science and research, economics, politics and the game industry along with an enthusiastic audience made the conference a rewarding and stimulating experience.


Opening Event

Guests - Clash

This year’s Clash of Realities was opened with an insightful keynote on the many roles of sound in games delivered by author, director and scientist Karen Collins, followed by the performance “Toy Box Orchestra” by Chimpanzee Bukkaque. Beforehand Dr. Ralf Heinen, Mayor to the City of Cologne, Nathanael Liminski, State Secretary and Head of the State Chancellery NRW, and Petra Müller, CEO of the Film- und Medienstiftung NRW welcomed the guests at Cologne Game Lab.

More pictures in our online gallery.


Summit Day

Summit Day - Clash

The second day of the conference saw a compelling series of lectures and workshops on the topics of Game Development, Games Studies, Media Education/Ethics, Film and Games, and Game Audio.The talks dealt with pressing questions concerning the artistic design, technological development and social perception of digital games, as well as the spreading of games literacy.

More pictures in our online gallery.


Main Conference Day

main day - clash

The Main Conference Day took place in the recently completed Lecture Hall and featured keynote presentations by Bernd Diemer, Jennifer Jenson, Robin Curtis, Celia Hodent, Sam Barlow and Nick Monfort.

More pictures in our online gallery.

team - clash

Program Board & Team Clash of Realities 2017.


Selected conference topics and presentations of Clash of Realities 2015 & 2016 are included in a complementary publication:

Cover Clash

 


More information: www.clashofrealities.com


The Clash of Realities Conference is organized by the TH Köln – University of Applied Sciences. Those responsible for the 2017 Clash of Realities concept and program layout are the Cologne Game Lab and the Institut für Medienforschung and Medienpädagogik of TH Köln; the ifs internationale filmschule köln GmbH; the Musikwissenschaftliche Institut as well as the Institut für Medienkultur und Theater of the University of Cologne; Electronic Arts, a global leader in the field of digital interactive entertainment; and AG Games, an interdisciplinary association of researchers in the field of digital games.

Clash of Realities 2017 is supported by TH Köln, Film- und Medienstiftung NRW, the city of Cologne, the Federal State of North Rhine-Westphalia, Ford Motor Company and Electronic Arts. WDR COSMO and MedienNetzwerk NRW are our media partners.