The 9th Clash of Realities – International Conference on the Art, Technology and Theory of Digital Games (November 12-14, 2018) is getting an early start this year at the A MAZE Festival (April 25-29, 2018) in Berlin. The conference will host a guest track on April 26 dealing with the fundemental question of how the procedures and results of academic and artistic research relate to one another. Under the title „Academic and Artistic Research on Digital Games“ it will present renowed speakers from Canada to Finland as well as outstanding projects that embody the interface between academic and artistic research.
After a short welcoming by Prof. Björn Bartholdy and Prof. Dr. Gundolf S. Freyermuth (both Cologne Game Lab), Prof. Dr. Frans Mäyrä (University of Tampere), director of the Finnish Center of Excellence for Game Culture Studies, will open the track with a keynote on the importance of multidisciplinary collaboration in game research. Katharina Tillmanns (TH Cologne) will then present her work on the augmented reality games app Porta Praetoria C.C.A.A., followed by Prof. Dr. Isabela Granic (Radboud University, Netherlands), who will present virtual reality projects in the context of neuroscience. Prof. Dr. Emmanuel Guardiola (TH Cologne) will then offer some reflections on the research challenges he faced in the production of the learning app “Antura and the Letters.” Prof. Dr. Pippin Barr (Concordia University, Canada) will give the closing keynote on researching game design.
Embedded in gamesweekberlin (April 23-29), which is packed with events dedicated to gaming, business and development, the A MAZE. / Berlin is an internationel platform for games and playful media that invites professionals and creatives alike to exchange their knowledge, presenting their projects and collaborate.