Study something respectable, my child. Become a doctor, or a game designer.” Okay, we have not yet reached the point where parents wish their children would earn a living in the games industry. Although the academic programs for young talents and prospective students are up to the task. Universities in Germany and throughout Europe offer a variety of game related Bachelor and Master courses, with specializations ranging from Game Design to Game Programming to Game Economics and Game Studies.
With their anthology “Games studieren?” (“Studying Games”), prominent German game academics present current developments and perspectives in their fields of work. The Clash of Realities Summit at Quo Vadis summarizes the insights of the anthology on the situation of games education in Germany, including the practical involvement of companies from the video game industry. Furthermore, the summit features renowned international speakers who will provide a comparative overview of academic teaching and research abroad.
LOCATION: Palais Atelier, Kulturbrauerei Berlin
TIME: Tuesday, April 9 – 2:00 p.m. to 6:00 p.m.
FURTHER INFO: www.qvconf.com
2:00-2:30 pm: How to Study Games in Germany? Overview Presentation by Bjoern Bartholdy (TH Koeln), Linda Breitlauch (Trier University of Applied Science), André Czauderna (TH Koeln), and Gundolf S. Freyermuth (TH Koeln)
2:30-3:15 pm: To What End Do We Educate Nationally and Internationally: Games as Art or Business, Game Development as a Craft or Knowledge Work? Impulse lectures and a panel with Auriea Harvey (Art University Kassel), Hartmut Koenitz (University of the Arts Utrecht), Dylan McKenzie (NYU), Benjamin Beil (University of Cologne). Moderated by Linda Breitlauch.
3:15-3:45 pm: Break
3:45-4:30 pm: What Comes After the Bachelor’s Degree: Practical Experiences in the Industry or Further Academic Education – Master’s Courses, PhD Courses, Research Projects. Impulse lectures and a panel with Naomi Clark (NYU), Sebastian Deterding (University of York), Stephan Schwingeler (University of Applied Sciences and Arts Hildesheim), Ralf Hebecker (Hamburg University of Applied Sciences). Moderated by André Czauderna
4:30-5:15 pm: How I Teach Game Design. Keynote by Eric Zimmerman (New York University)
5:15-6:00 pm: Commercial Requirements vs. Cultural Function: The Games Industry in the Digital Society. Impulse lectures and panel with Karsten Lehmann (Blue Byte), Stephane Natkin (Enjmin/CNAM), Wolfgang Walk (Walk Game Productions), Odile Limpach (TH Koeln), Robert Yang (NYU). Moderated by Bjoern Bartholdy and Gundolf S. Freyermuth