Keynote by Prof. Dr. Gundolf S. Freyermuth
Towards the end of the 1980s digital games developed their so-called “movie envy” and started to strive for near-photorealistic imagery. Prior to that games had primarily oriented themselves by literature’s example: from the legendary “SpaceWar!” game (1962), which was inspired by E.E. Smith’s science-fiction novels, to the text adventure genre, which emerged in the 1970s and for almost a decade provided the most commercially successful games. Prof. Freyermuths keynote will illuminate the relationship between games and literature under intermedial or rather transmedial considerations. First, he will sketch the history of the influence of literature on digital games and, second, the reverse history of the influence of analog as well as digital games on literary production. Third, he will ask how the historically grown interdependence of the two media is changed and deepened in their creative collaboration under the requirements of digital, i.e., transmedial production – meaning, how games and literature (can) profit from each other artistically and economically.
Cornelia Travnicek (Author)
Jorghi Poll (Publisher Edition Atelier)
Mateusz Gorecki (Game Developer Rarebyte)
Moderation: Robert Glashüttner (ORF/FM4)