About two years ago, Cologne Game Lab (CGL), the Lebanese developer Wixel Studios and the Spain-based NGO Video Games Without Borders (VGWB) joint forces to design a free mobile and computer game to teach children reading Arabic. The result was “Antura and the Letters” which was first launched March 2017 in a beta version and just recently went global with its improved final version. To ensure “Antura and the Letters” is creating a positive impact it was implemented in several testes in Turkey, Lebanon and Jordan. Not only was the game being enjoyed by the children, but results showed a significant improvement in the children’s language proficiency and fluency. Please find the detailed results of the field test here.
Emmanuel Guardiola, the designer of the game and Professor at CGL, commented, “The results from our tests were so promising and effective that we decided to introduce this application to a greater audience that wants to improve their Arabic reading skills all over the world.” Guardiola concluded. “Antura, the character within the game, has become a fun companion for children on their educational journey. This is exactly what we are trying to accomplish by bringing innovation and entertainment into Arabic language education.”
About the game: “Antura and the Letters” incorporates a series of games and assessments to teach children letter and sound recognition, decoding letter and word combinations, vocabulary and oral fluency. the game utilizes a stealth learning approach and game-based technology to make the learning experience fun and engaging for children between the ages of 5-10.
About the team: The “Antura and the Letters” team of over 60 people is made up of an international team of scientists, entertainment game veterans and humanitarians. “Antura and the Letters” won the international “EduApp4Syria” competition and was funded by the Norwegian Ministry of Foreign Affairs. In addition, the game won the Titanium Award for the Best Serious Game at the Fun & Serious Festival in 2017.