In 2012, Fabian Preuschoff, Daniel Beckmann and Onat Hekimoglu started thinking about a game concept for their very own adventure game. Together with the experienced artist ole Tillmann they developed a “handmade” game inspired by stop-motion films. Onat’s Master Thesis at the Cologne Game Lab in 2013 led to the first prototype of “Harold Halibut”. A funding by the “Film- und Medienstiftung NRW” made it possible to found their studio “Slow Bros.” and work on the game full time since 2015.
Now, the kickstarter campaign to finance the development of the game, finally started!
If you want to support “Harold Halibut”, please go here!
About the game
Harold Halibut is a modern adventure game, with a strong focus on storytelling and exploration. Wander around an underwater community that has formed after 200 years of enclosed space travel. Somehow stuck between it’s launch date on earth of the 1970s and the witnessing of foreign planets and its inhabitants. Get a feel for the unusual circumstances by talking to others on board and fulfill your duties as a lab assistant and janitor. Take in the atmosphere and be a part of this utopia-turned-awry. Enable communication within a society that has long been fixated on (and eventually disillusioned with) being the last outpost of humanity. Your choice of engagement in conversation unfolds and affects the personality Harold quietly carries inside of him. Be prepared to make all the stuff around you bleep and bloop. Do be careful, though. If you break the wrong thing someone might hold a long-time grudge with you. Enjoy the stop-motion feeling in this world made entirely out of craft materials like wood, clay and metal.