Prof. Dr. Emmanuel Guardiola

Game Design

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Email: eg(at)colognegamelab.de
Phone: +49 221 8275 - 5907

Game Director and expert in game design methodology, Emmanuel Guardiola contributes to more than 30 major titles in the game industry, for independent studios (Life is Strange, Frank Herbert’s Dune…) and publishers (Ghost Recon, Prince of Persia…). PhD in computer science, he also drives research on player psychological profiling through gameplay at the CNAM computer science laboratory (Paris). He was one of the key creators of the game design training at the French Graduate School on Games and Interactive Media (ENJMIN).

My perspective on being part of CGL:

My two main intentions are to provide an international game design training and to develop research activity by launching european projects

 


Publications

Books

  • Emmanuel Guardiola: Ecrire pour le jeu.; 06/2000; Dixit., ISBN: 284481025X

Chapters

  • Emmanuel Guardiola, Stéphane Natkin: A Game Design Methodology for Generating a Psychological Profile of Players. (pages 363-380); “Serious Games Analytics Methodologies for Performance Measurement, Assessment, and Improvement”; edited by Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler; 07/2015; Springer, ISBN: 978-3-319-05834-4, DOI:10.1007/978-3-319-05834-4_16
  • Emmanuel Guardiola: L’histoire que nous faisons vivre au joueur: la structure ludo-narrative. (pages 161-174); “Le game design de jeux vidéo: Approches de l’expression vidéoludique”; edited by Sébastien Genvo; 01/2006; Editions L’Harmatta., ISBN: 2747591034

Articles

  • Emmanuel Guardiola, Stéphane Natkin, Delphine Soriano, Even Loarer, Pierre Vrignaud: Du jeu utile au jeu sérieux (serious game). Le projet Jeu Serai.; 12/2012; DOI:10.4267/2042/48283.
  • Stéphanie Mader, Jérôme Dupire, Stéphane Natkin, Emmanuel Guardiola: Designing therapeutic games for seniors: case study of “le village aux oiseaux” (birds village).
  • Stéphane Natkin, Emmanuel Guardiola, P. Vrignaud, Delphine Soriano: Du jeu utile au jeu sérieux : un exemple le projet JEU SERAI.

Conference Proceedings

  • Emmanuel Guardiola: The Gameplay Loop: a Player Activity Model for Game Design and Analysis.; ACE, Osaka, Japan; 11/2016, DOI:10.1145/3001773.3001791
  • Emmanuel Guardiola, Stéphane Natkin: Player’s Model: Criteria for a Gameplay Profile Measure.; Entertainment Computing – ICEC 2010, 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010; Proceedings; 09/2010, DOI:10.1007/978-3-642-15399-0_39
  • Emmanuel Guardiola, Samuel Bianchini: Image partagée: système de représentation et système de jeu.; H2PTM’05, Paris; 01/2005
  • Emmanuel Guardiola, Stéphane Natkin: Game Theory and video game, a new approach of game theory to analyze and conceive game systems.; CGAMES’05, Int. Conf. on Computer Games, Angoulème, France, January 2005, pp.166-170,; 01/2005
  • P. Vrignaud, E Loarer, T Boy, O Dosnon, S Natkin, E Guardiola, C Leblanc-Sitaud, L Cuvillier: Are serious games a reliable approach to the assessment of vocational interests?; 8th Conference of the ITC: Modern Advances in Assessment: Testing and Digital Technology, Policies and Guidelines, Amsterdam; 07/2012
  • Stéphanie Mader, Jérôme Dupire, Emmanuel Guardiola, Stéphane Natkin: Conception d’un serious game thérapeutique: l’expérience du Village.; Handicap 2012; 06/2012