CG Art and 3D Animation for Games
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Nanette Kaulig has been working as an animator in the games industry for over 14 years. She started her career at Free Radical Design in Nottingham/England, working on TimeSplitters2 and Second Sight. She then moved to the south of England to join Lionhead Studios. Her credits include Black&White2, Black&White – Battle of the Gods (lead animator) as well as Fable2 and 3, where she supervised Simulation and Interactive Cutscenes. In 2010 she joined Yager Development GmbH in Berlin/ Germany, where she worked as Senior Cinematic & Character Animator on the Cutscenes of Spec Ops: The Line and where she recently got promoted to be Animation Director. It was in Berlin, as well, where she also started teaching Animation at the HTW – University of Applied Science. A graduate of Ballyfermot College in Dublin/Ireland (HND Art and Design), she has a classical animation production background and has enjoyed drawing and experimenting from an early age. She was ten when she created her first ‘cut out’ short film.
My perspective on being part of CGL:
I very much look forward to share all the experience and knowledge I gained over the past 14 years in the industry with the students and to prepare them as best as I can for the outside game development world.