Clash of Realities Conference

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November 14-16, 2016

For the seventh time, the Clash of Realities international research conference will be offering the opportunity for an interdisciplinary exchange and dialog. Experts from the academy, science and research, economics, politics and the game industry will discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spreading of games literacy. The main day of the 2016 Clash of Realities conference featuring internationally renowned speakers will be preceded by a day of summits, which will include talks, project presentations, panel discussions and workshops. http://www.clashofrealities.com

Since 2006, the Clash of Realities international research conference on the art, technology and theory of digital games has brought together a diverse selection of experts in Cologne. The Clash of Realities conference is hosted by the University of Applied Sciences of Cologne (TH Köln) and has taken place on a yearly basis since 2015. Indicative of its European setting, this artistic-academic research conference offers the opportunity for interdisciplinary exchange among the most important impulses and synergies currently resonating in research, science and pedagogy as well as in the media and creative industries.

The target audience of this English language conference includes game developers, humanists, social scientists, specialists in education and media, up-and-coming creative talents, students and all those interested in and excited by digital games.

See here pictures and reviews of Clash of Realities Conference 2016.

Selected conference topics and presentations are included in a complementary publication:

http://www.colognegamelab.de/publications/making-it-personal-towards-a-customized-experience-for-impact-games/

The Clash of Realities Conference is organized by the TH Köln – University of Applied Sciences. Those responsible for the Clash of Realities concept and program layout 2016 are Gundolf S. Fryermuth, Björn Bartholdy & Judith Ruzicka (Cologne Game Lab),  André Weßel, Angela Tillmann, Denise Gühnemann & Maike Groen (Institut für Medienforschung and Medienpädagogik of TH Köln), Lisa Gotto (ifs internationale filmschule köln GmbH), Benjamin Beil & Hanns Christian Schmidt (Institut für Medienkultur und Theater of the University of Cologne), Martin Lobber (Electronic Arts), Corinna Kamphausen (Eyes and Ears of Europe) and AG Games.

Clash of Realities 2016 was supported by Film- und Medienstiftung NRW, TH Köln, the city of Cologne, and Electronic Arts.