Study something respectable, my child. Become a doctor, or a game designer.” Okay, we have not yet reached the point where parents wish their children would earn a living in the games industry. Although the academic programs for young talents and prospective students are up to the task. Universities in Germany and throughout Europe offer a variety of game related Bachelor and Master courses, with specializations ranging from Game Design to Game Programming to Game Economics and Game Studies.
With their anthology “Games studieren?” (“Studying Games”), prominent German game academics presentes current developments and perspectives in their fields of work. The Clash of Realities Summit at Quo Vadis summarized the insights of the anthology on the situation of games education in Germany, including the practical involvement of companies from the video game industry. Furthermore, the summit featured renowned international speakers who provided a comparative overview of academic teaching and research abroad.
LOCATION: Palais Atelier, Kulturbrauerei Berlin
TIME: Tuesday, April 9 – 2:00 p.m. to 6:00 p.m.
FURTHER INFO: www.quovadisgamedevelopmentbusi2019.sched.com
QUO VADIS: www.qvconf.com
Opening remarks by co-author Gundolf S. Freyermuth (TH Koeln) Opening remarks by co-author André Czauderna (TH Koeln) Opening remarks by co-author Linda Breitlauch (Trier University of Applied Science) Opening remarks by co-author Bjoern Bartholdy (TH Koeln) Short Q&A after the overview presentation Impulse lecture by Nanette Kaulig (TH Koeln) Impulse lecture by Nanette Kaulig (TH Koeln) Impulse lecture by Auriea Harvey (Art University Kassel) Impulse lecture by Auriea Harvey (Art University Kassel) Impulse lecture by Hartmut Koenitz (University of the Arts Utrecht) Impulse lecture by Benjamin Beil (University of Cologne) First Panel: “To What End Do We Educate Nationally and Internationally: Games as Art or Business, Game Development as a Craft or Knowledge Work?” First Panel: “To What End Do We Educate Nationally and Internationally: Games as Art or Business, Game Development as a Craft or Knowledge Work?” First Panel: “To What End Do We Educate Nationally and Internationally: Games as Art or Business, Game Development as a Craft or Knowledge Work?” Impulse lecture by Naomi Clark (NYU) Impulse lecture by Sebastian Deterding (University of York) Impulse lecture by Stephan Schwingeler (University of Applied Sciences and Arts Hildesheim) Impulse lecture by Stephan Schwingeler (University of Applied Sciences and Arts Hildesheim) Impulse lecture by Ralf Hebecker (Hamburg University of Applied Sciences) Impulse lecture by Ralf Hebecker (Hamburg University of Applied Sciences) Second Panel: “What Comes After the Bachelor’s Degree: Practical Experiences in the Industry or Further Academic Education – Master’s Courses, PhD Courses, Research Projects” Second Panel: “What Comes After the Bachelor’s Degree: Practical Experiences in the Industry or Further Academic Education – Master’s Courses, PhD Courses, Research Projects” Second Panel: “What Comes After the Bachelor’s Degree: Practical Experiences in the Industry or Further Academic Education – Master’s Courses, PhD Courses, Research Projects” Second Panel: “What Comes After the Bachelor’s Degree: Practical Experiences in the Industry or Further Academic Education – Master’s Courses, PhD Courses, Research Projects” Gundolf S. Freyermuth introducing keynote speaker and veteran game designer Eric Zimmerman How I Teach Game Design. Keynote by Eric Zimmerman (New York University) How I Teach Game Design. Keynote by Eric Zimmerman (New York University) How I Teach Game Design. Keynote by Eric Zimmerman (New York University) Impulse lecture by Karsten Lehmann (Blue Byte) Impulse lecture by Stephane Natkin (Enjmin/CNAM) Impulse lecture by Wolfgang Walk (Walk Game Productions) Impulse lecture by Robert Yang (NYU) Third panel: “Commercial Requirements vs. Cultural Function: The Games Industry in the Digital Society.” Third panel: “Commercial Requirements vs. Cultural Function: The Games Industry in the Digital Society.” Third panel: “Commercial Requirements vs. Cultural Function: The Games Industry in the Digital Society.” Speakers of the “Studying Games”-Summit at Quo Vadis