The research project “Literality of games: Playful mediation of media competence in the field of analogue, digital and hybrid games” of the Cologne Game Lab (TH Köln) aims to determine central theoretical foundations on the topic of games competence – the literality of digital, analogue and hybrid games – and to develop a reusable, scalable and open workshop format for its practical mediation to users of the Cologne City Library.
On the one hand, this is intended to meet the frequently articulated public desire for media competence in the sense of games competence that has so far been almost completely neglected. On the other hand, the project reacts to the frequently stated danger of a “loss of diversity, the penetration of ideologies in line with the market and the one-sided appropriation of attention” and thus counteracts the radical commercialisation of our current media culture on a non-profit and participative level of civic engagement.
In June 2018, under the supervision of Jonas Zimmer and Hanns Christian Schmidt of Egor Ivkov, a first digital-analog prototype was developed at the Cologne Game Lab to combine digital level design with analog Lego bricks. The result: Lego Tower Defense.
Team Cologne Game Lab
- Lead Researcher: Prof. Dr. Gundolf S. Freyermuth
- Project Management / Game Design: Dr. Hanns Christian Schmidt
- Academic Assistant: Sebastian Felzmann, MA