The pilot project Antura and the Letters was developed (2016-2018) as a winner of the international competition EduApp4Syria. It was developed by a consortium led by the Cologne Game Lab (Germany), Video Games Without Borders (Spain) and Wixel Studios (Lebanon). The team consisted of over 60 people from 7 different countries spanning Europe to the Middle East and North Africa.
The approach used in the game was a blend of phonics instruction and iterative pattern recognition. This method created a meaningful learning experience and explained the logic behind the Arabic language. Children started with an easy introduction to patterns and letter sounds and reiterated the learning process throughout the entire alphabet.
The game’s release was split into two phases:
- An open-beta release (March 2017) where the game was field test by the development team and partners to verify the design methodology and teaching framework. An independent third-party analysis was also conducted in this duration.
- A final release (2018) where the game was updated based on the findings of the development team and the independent analysis.
In a year’s time, Antura and the Letters has been downloaded over 40,000 times on iOS and Android phones. It has an average rating of 4.7 out of 5 on the Google Play Store. Apart from winning the EduApp4Syria competition, the game also won “Best Serious Game” at the Fun & Serious Festival 2017. Even the game’s open-source code has been used by an independent developer to create a version with English voiceovers.
To find our more about the pilot project, visit: http://www.antura.org
The project source code is available here: https://github.com/vgwb/Antura_arabic