Second Year Collaborative Project
Android phones (models with gyroscope)
Environment-based augmented reality game; First Person Survival
Shatter nightmares of the deep sea.
Programming: Genefra Pamin, Jonathan Mannshoven | Art: Fabian Donner (3D modellig and texturing), Cyrano Kaul (rigging and animation, Sound Design), Dasha Staub (UI design) | Design and Project Management: Dasha Cherkasov
You dream of the ocean often and it comes to life around you, water blurring your vision. Water floods your surroundings, currents bringing dangerous creatures closer and closer to you. And as the light in the world grows thinner, you submerge deeper and deeper in the dark water.