Hero (2016)

 Project Type 
First Year Collaborative Project (BA)
 Production Year 
Narrative Action Game
Where Destiny Rules
Bogdan Borovlov: Game Programming/ Sound Design | Anna-Lene Richter: Game Design (Narrative) | Florian Erhard: Game Arts (3D) | Taylan Balaban: Game Arts (2D) | Omar Alejandro Ruiz: Game Design (Gameplay) / Game Arts (Pixel Art)



Hero is a heavily story driven, first person action game with a unique rhythm based combat. The game intends to evoke feelings of envy by creating a story where the actions of the player/main character will be confronted with contradictory beliefs presented by the game’s setting and ultimately questioned about the drive of his/her actions.

Trailer: https://www.youtube.com/watch?v=hcGpNnYc6WY&feature=youtu.be