It wasn’t a love song (2017)

 Project Type 
Second Year Collaborative Project (BA)
 Production Year 
Experimental Environmental Puzzle 
A story generating tool about murder and deception
Andreas Gefken – Game Design, Project Lead | Alejandro Borreguero – Programming | Alîz Gordos – Game Design | Anna Smirnova – Game Design | Daniel Fernández – Programming | Ivo Dias – 3D Art



An abandoned apartment somewhere in a city.  A murder happened here. Fragments of evidence are scattered across the environment: videos, sounds, voices. Collect and rearrange them into a sequence that makes sense to you – but be aware that each shift in your timeline will shift the truth of what really happened…

“It wasn’t a love song” is an experimental game prototype that questions the boundaries between a game and a video editing program. The game puts the player into the position of a film cutter who can rearrange pieces of a story into three different storylines. The game can be seen as a “story generating engine” that can be used for multiple ways of re-telling or re-making a story. It is played via an innovative input: a MIDI controller otherwise used for mixing sounds.


Gameplay Video