Prisoner (2016)

 Project Type 
First Year Project (BA)
 Production Year 
2016
 Platform 
PC and Mac
 Genre 
Serious Game, 3D exploration game
 Tagline 
You are arrested by the government. Will you be able to discover the truth and fight against the system?
 Team 
Holger Schulz – Game Arts, Game Design | Sarah Ulzhöfer – Game Art, Game Design | Leonie Wolf – Game Art, Game Design | Moritz Abeln – Game Programming, Game Design, Project Lead

About

“[…]but I, as one man, am going to exercise my freedom of speech. No human being on the face of the earth, no government is going to take from me my right to speak, my right to protest against wrong, my right to do everything that is for the benefit of mankind.”

The game is about a woman who gets arrested by the government after getting caught, fighting for her democratic rights in a system of surveillance and social control. You, as the player, slip into her role of being imprisoned. Confronted with loneliness, you have to uncover the unsuspected history of the past by flashbacks and smart usage of your surroundings. Will you be able to discover the truth behind her story and fight against the social systems?

“We have a voice. And we should use it.”