Punchmart (2016)

 Project Type 
Second Year Collaborative Project (BA)
 Production Year 
2016
 Platform 
Custom
 Genre 
Experimental Game
 Tagline 
Neo-arcade punch-em-up inside a real-life shopping cart
 Team 
Barbara Sedderz, Jeremy Lonien, Josefine Maier

 

About

PUNCHMART is an interactive installation that invites its participants to take a seat inside a real-life shopping cart that was modified and turned into a modern experimental arcade machine. Players are encouraged to punch virtual items out of shelves of a supermarket depicted on the screen by punching a modified keyboard in front of them with the provided boxing gloves, as hard as they can. At the end of the game, the machine will print out a receipt containing all the items they punched, err we mean bought.

 

Gameplay Video: https://www.youtube.com/watch?v=T3CpG9HxbM