Ruin Runner (2016/2017)

 Project Type 
First Year Collaborative Project (BA)
 Production Year 
2016/2017
 Platform 
PC 
 Genre 
Infinity Runner 
 Tagline 
An endless race through what is left
 Team 
Dominik Wenzel (Design – Lead, Project Management & Level) | Lisa Besse (Art – Animation & Environment) | Lukas Keuter (Design – Writing, Level & Sound) | Mathis Oster (Art – Light/Environment & Sound) | Dennis Richerzhagen (Programming) 

 

About

Ruin Runner is a fast-paced, side-scrolling 2D endless runner for the PC that takes the player through the buried remains of long forgotten fictional civilizations. On his journey, the clumsy protagonist Kino will discover several mystical artifacts once belonging to the ancient cultures down below that when picked up grant him the use of powerful abilities in order to escape the worlds now collapsing behind him. You are asked to combine these newfound masteries and not only save Kino, but also the last pieces of cultural evidence stuffed in his backpack. The game is an ironic approach on the fanatic obsession over one’s national identity and deals with the everlasting, universal greed that inevitably leads to destruction, one way or another.

Gameplay Videohttps://www.youtube.com/watch?v=dzdylsYtK_M&feature=youtu.be

Prototypehttps://www.dropbox.com/s/zecbya5e11yq8ex/Ruin_Runner_National_Identity.rar?dl=0