Signify (2017)

 Project Type 
Second Year Collaborative Project (BA)
 Production Year 
Windows (Oculus & LeapMotion needed)  
Bring an empty world to life through sign language!
Sarah Abouzari – Programming | Seren Besorak – 3D Art and Animation | Florian Erhard – Game Design | Owen Franke – 2D Art



Signify is an experimental sandbox game where players enter an empty world and can spawn entities such as plants, wildlife, an even light itself into existence, solely through the use of sign language. Signify has been developed for Oculus VR and currently uses the LeapMotion to detect various real sign language gestures.