Triple A (2015)

 Project Type 
First Year Intermediate Project
 Production Year 
2015
 Platform 
Mac/Linux/Windows/iOS (experimental)
 Genre 
Racing Game
 Tagline 
High speed racing game in Space
 Team 
Alvaro Quinteros: Project Management, Game Design, 3D Modelling, Special effects; Kai Op de Beek: 3D Modelling, 2D Animation; Eduard Gotwig: Programming;, Pegah Amirahmadi: (2D Art, 3D Modelling); Sarah Ulzhöfer (2D Art)

 

About

Triple A is a three-player-racing game in space. It is about three space truckers, which are on a mission to deliver cargo. In order to win, you must cross all gates with the highest amount of cargo possible, rather than just end in first place. Mechanics such as boosting and shooting come into play, creating a difficult and competitive race where boosting for too long will make you drop crates, and shooting your own cargo at opponents will force them to drop twice as much cargo. Crossing a gate in first place will give that player a score multiplier, making the prospect of going in front a massive risk.