Unlight (2017)

 Project Type 
Second Year Collaborative Project – Experimental Games (BA)
 Production Year 
PC and Arcade 
2D Arena Shooter 
Experimental, 2D, Pixel, Arena, Shooter
Matthias Siegel – Project Lead, Game Design, Sound | Jonas Schild – Level Design, Art, Animation | Anna Rosenkranz – Art, Lighting, Animation | Philipp Baumann – Art, Lighting | Patrick Temborius – Programming, Lighting, Animation



Unlight™ is a 2D arena shooter with a few twists and changes to the core game play. The game begins with the whole map revealed and turns completely dark after the players know their respective position on said map. After the screen turns black only certain elements are visible at certain times. An example would be someone shooting, this reveals a circle around them offering vision for the enemy or yourself. Another method to figure the position of yourself or your enemy is to listen to sound effects which resemble footsteps. The sound changes depending on your positioning. Either closer to the middle or closer to the edge of the map. Another important feature are bullets which ricocheted, allowing complex skill shots, which are required to win most of the time. One hit is enough to win the map.


Gameplay Videohttps://drive.google.com/open?id=0B8UgMQCqQkfLalNlV0t0ZHhfSDQ