Modules and Exams

The Master 3D Animation for Film & Games is defined by project oriented learning, theoretical contextualization, an active network with the industry and an international environment. The language of instruction is English.

Key aspects of the part-time program are:

  • Projects: work on personal and group projects supervised by professors and tutors
  • Animation: Character Creation, Story & Performance, Immersive Animation
  • Media & Game Studies: media-theoretical knowledge of the transformative aspects of digitalization and its consequences for art, research and society
  • Animation history: the development of animation from its analogue origins to a computer-generated art form
  • Informatics: project-oriented skills in programming languages and game engines


Module structure

3D Master Module Structure

The Examination Rules as well as the Handbook of Modules are coming soon.



The MA 3D Animation for Film & Games is a part-time study program. During the lecture period students will attend 12 hours of seminars, lectures and mentoring sessions per week. These will take place on Mondays (all day) and Wednesday evenings. The self-study time varies, but students should plan for at least 12 hours per week to do their project work and to prepare for or follow up on classes.

The generic schedule below shows the average weekly workload throughout the semester.

3D Master Workload

Students are explicitly encouraged to pursue their career in the media industry while taking part in the program. Based on experience the working hours should, however, not exceed 24 hours per week.

Module Handbook and Examination Regulations

Module Handbook [Download]

Examination Regulation [Download]